Runes of magic where is druid instructor




















Curing Shot Shoots an arrow filled with the power of Light on 5 friendly targets within reach, healing them for 20… HP and additionally restores 10…85 HP per second for 10 seconds. Ice Blade Turns magic into a knife blade to attack the target, causing 25… points of water damage. Water Fairy Summons a water fairy to assist you. Blinding Powder Prevents your target from attacking for 5 seconds. Effect removed when target is attacked.

Lasso Master Your lasso now hinders the target from movement and attacks. Can be triggered only once every 20 seconds. Deadly Counterattack When your Piercing Arrow hits the target it may raise your physical critical hit rate. Poisonous Spit Keeps your Reflected Shot from losing reflective damage. Also, with every Reflected Shot or Combo Shot, there is a chance that the target will be poisoned if you are carrying Poison Powder.

Will last seconds. Ignite Inflicts 35… points of Fire damage to multiple targets within range. Gone with the Wind Wind magic makes the caster invisible for 6 seconds, clearing aggro and ending combat. Cursed Arrow Puts a poisonous curse on your arrow to inflict Prairie Fire Increases damage of Ignite and may also Root your opponent.

Wilderness Campaign Causes your Combo Shot to increase by chance the physical attack power and magical damage of all your team member nearby. While Secret Hatred is in effect, you can transfer your aggro to a party member through the power of the wind.

Master of Survival Maximum HP increased by 50… points. Mental Focus Recovers 5…30 focus points every 5 seconds for a total of seconds. Gale Increases damage of Combo Shot and prevents you from being interrupted by an attack. Accurate Targeting When your Shot hits a target there is a chance to increase the physical attack power. Can only be used once every 20 seconds. Recover Vitality Upon hitting a target with Snipe or Piercing Arrow, there is a chance that you will gain rage.

Additionally, upon hitting a target with a Snipe, there is a chance of canceling beneficial effects on the target. Healing Shot Heals your target for 30… HP. Mana Conversion Converts mana into 10… focus points. Mana Recovery Gives your Healing Shots a certain chance to recover mana as well. Armor-piercing Arrow Extends the range of your Disarmament. Requires ranged weapon. Spirit Meld Keeps your Reflected Shots from losing reflective damage. Also, with every Reflected Shot, there is a chance that party members within a radius of will receive a boost to their physical and magic attacks.

Mana Arrows Allows target to recover 10… points of mana every 2 seconds for a total of 12 seconds. Sniper Reduces casting time of Snipe by 1 second. Vampiric Transformation Transforms the blood drawn by your Vampire Arrows into heals for your own group members. Target Neck Extends the range of your Neck Strike, but requires long range weapons.

Drums of War Each time you hit your target with a Shot, it may raise the physical and magic critical hit rate of party members near you. Entling Offering Each time your Shot hits a target, the target may also suffer earth damage for seconds. There is a chance of reducing the casting time of Snipe to 1 second, the next time you cast it. Charged Power Your Charged Chop becomes a ranged attack, but cooldown is raised by 4 seconds. Hide Scent While merged with your surrounding, all enemies will lose interest in you allowing you to leave combat for 6 seconds and erasing all aggro.

When you hit the target, it has a chance to stun your target for 3 seconds or cause the target to suffer 8… poison damage every 2 seconds for 6 seconds. These two effects will not be in effect at the same time. Elven Eye Temporarily increases critical physical hit rate by 10… points for 60 seconds. Blocking Stance Increases your chance to parry by 10… for 20… seconds. Shield Bash Immediately strike at the target with your shield causing 50… plus 0. Must have a shield equipped.

Concentrated Precision Increases accuracy by 2… Resist In a Blocking Stance, you will receive less physical damage, and there is a chance that your rage will increase.

This effect can only be triggered once every 10 seconds. Stun Shot Causes your target to be Stunned for 4 seconds. Has a chance of gaining additional 5…30 points of rage. Calm When Skull Breaker fails you have the opportunity to enter a state of calm in order to increase accuracy by Buff points. Waiting Game When you use Aim for the Wound and hit the target with a Moon Cleave it may raise your physical attack power. The interrupted spell will enter a cooldown phase. If the interrupted spell has no cooldown, all spells will enter a cooldown time of 3 seconds.

Disappears after four attacks or 30 seconds. If the target has been inflicted with Fear, Slash and Probing Attack will cause additional damage. Does not lower critical damage received. Thunder Sword Fires 4 sword shaped thunder bolts at the target inflicting 70… points of Wind damage.

Electric Attack For seconds, your normal attacks additionally cause … Wind damage. Lava Weapon Adds 70… Fire damage to your normal attacks for seconds. Damage range is quite big. Power Control Causes your Electric Attack to also increase your physical accuracy and your Lava Weapon to raise your physical critical hit rate.

Wind Bastion Once you have successfully taunted a target, a defensive wind will protect you, lowering the physical damage inflicted upon you. Blood Dance Attack the enemy with full strength and spill his blood! Causes … Frenzied Attack For 10 seconds you go into a Frenzy. During this time, your critical hit rate for all kinds of attacka is increased by … Frenzied Heart When you enter Frenzied Attack state, your physical critical damage is increased.

Exhaustion Lowers the rage required by your Whirlwind by 20 points, and shortens cooldown by 10 seconds. This effect can only be used on player. Mental Bestiary Understand the structure of organisms, increasing the damage of your slash attacks on vulnerable beasts and humanoid monsters. Savage Whirlwind Harness primal natural forces to launch an attack.

This effect can only be triggered once every 40 seconds. Awakening of the Wild Prevents Root and Slow effects, and also increases critical hit rate by 50… for 10 seconds. Raises physical critical resistance by 8…96 for 10…60 seconds. Redemption If your Probing Attack fails physical and magical accuracy for all team members in a range of will be increased by 5…35 for 15 seconds. Remove Magic Cleanses harmful magical effects from your target.

Upon hitting the target it can increase your own maximum HP. Submission Next time you summon pet, it will only take 1 second. Inflicts 30… points of damage on the target. Right-click to initiate automatic attack. Secret Agreement Permanently increases your melee weapon damage by 5… Oak Blessing Enhances Heart of the Oak health effect and restores health every 5 seconds.

Ire Forces the target to turn towards the pet for 5 seconds. Additionally your normal attacks have a chance to make your target unable to use skills for 4 seconds. But you cannot summon a Spirit of the Oak for the next 40 seconds.

Pulse Mastery Master the savage forces inside of you. Savage Power will increase your physical attack power even more. Resonance of Life Sacrifices your Spirit of the Oak to pour its vigor into your body.

You recover 30 HP. Thorn Upgrade Increases damage done by thorny vines and restores your mana when the effect ends. Gravel Attack Inflicts 90… Each successful hit may also inflict 15… points of additional earth damage every 2 seconds for 6 seconds. Effect consumes 5… MP. Quick Reflexes Increases pet physical critical resistance by 5…80 points and dodge rate by 5…80 points.

Earth Spirit Essence Cloaks your weapon in the power of earth. Normal attacks inflict … points of earth damage for seconds. This effect can only be triggered once every 15 seconds. Connection Your Elven Prayer can bestow an additional spell onto your pet temporarily increasing physical and magical damage.

Causes party members within a range of to recover 15… HP every 2 seconds, for 12 seconds. Shield of Light Requires 3 power of nature points, bathing 3 friendly targets within a range of 60 in a shield of light that can absorb 50… points of damage for 60 seconds. Effect cannot be used in conjunction with Wave Armor. Inspiration When your Fireball hits there is a chance that you will be Inspired, reducing the casting time of your next spell to less than 1 second.

Plus, when you are physically attacked, a protective shield will appear that absorbs 45… damage for 8 seconds. This buff can be triggered a maximum of once every 20 seconds.

Cross of Thorns Attack Requires 1 power of nature point. Launches a rapid double attack on the target. Each successful hit may also restore 2 power of nature points to you. Heart Piercing Requires 1 power of nature point. Concentrates the power of nature in your body to launch multiple attacks on your target. Each successful hit can produce 15 points of rage. Restores 65… HP to you and your party members in a range of Corrosive Poison Corrodes your target, inflicting 16… points of dark damage every 2 seconds for 12 seconds.

Necrotic Wound Requires 2 power of nature points. Magic Turmoil Increases your magical critical hit rate by 5…75 for 20 seconds. Restores 20… HP every 2 seconds to 5 friendly targets in range. Lasts for 12 seconds. Group Exorcism Requires 3 power of nature points. Removes harmful effects from multiple friendly targets within a range of Recovers 30… MP every 2 seconds to party members in a range of for 10 seconds. This effect ends after you have used healings spells for 3 times. Extended Recovery Prolongs the effect of your Recover spell by 6 seconds, and may restore 1 power of nature point.

Each time healing power is halved. Runes of Magic Elite Skills Guide. Elite-skills are powerful skills which you can get when you take a secondary class. Each class combination has unique skills which can improve your characters power. Essence of Magic Raises magical attack by 10… points for seconds.

Holy Light Strike Inflicts 35… points of Light damage on the target. Cursed Fangs Puts a curse on your hidden weapons. For 12 seconds targets hit with these cursed projectiles suffer 16… points of Dark damage every 2 seconds. As long as your Fang Ritual is active, additional 20… points of damage will be done.

Magical Talent Temporary increase the maximum MP by 50… points for seconds. Poison Trap Places a trap that Poisons anyone who triggers it causing Buff-Dot points of damage every 2 seconds for Buff-Time seconds. Throwing Mastery Your Throw can now Slow the target for 5 seconds. Arrow of Vengeance Fires an arrow with high hatred that taunts your target. Holy Light Domain The power of the holy light in you inflicts DMG points of Light damage to all targets within range every 2 seconds.

Life Link Your Urgent Heal now also heals you. Snake Curse Your curse inflicts 16… points of Dark damage every 2 seconds for 12 seconds on your target. This stance lasts seconds. Freeze Frost roots your target for 10…30 seconds.

Effect is removed when target receives damage. Elite Skills Scout. Also increases your chance to do critical damage by 3…48 for 15 seconds. Purifying Arrow Removes curses and harmful effects from target. Battle Instinct Temporary raises your dexterity by 5…55 points for seconds. Purifying Shot Removes one harmful effect from target.

The Briar Shield will not disappear. Whirlwind Shield Throws your shield at the target causing 35… plus 0. High Voltage stacks up to 3 times. Shadowstab Perfection You no longer need to have a dagger equipped to gain the Bleed bonus of the Shadowstab skill. Bleed duration is increased by 4 seconds. Savage Strike May raise your physical attack after you hit a target.

Rose Vine When the sharp rose vines entwine your weapon, your standard attacks may cause your target to bleed, inflicting 40 points of blood damage every 2 seconds for 8 seconds.

This buff can only be triggered once every 8 seconds. How do I turn off certain chats? Can other players use crafting-items in my house? You will need to have a level 7 Guild and a few Resources to create a Guild Castle. Only the Guild Leader has the rights to do this. Our Guildleader has quit the game without promoting someone else, how can we get a different Guild Leader?

Unfortunatly this is not possible, you will have to create a new Guild if you wish to have a Guild Leader. All pets are useless, except for the ones the Warden can summon. Except for those pets the rest is just decoration. Some of my questions are still unanswered, what to do now? Afaik : As far as I know Afk : away from keyboard Asap : as soon as possible Bb : bye bye Brb : be right back Ftw : for the win indicates the reason for success, e. Just owned Tijgerhaai, Shadow Prison ftw!

If you are at the top of the aggro list for any mob it will attack you. Healing also generates aggro. This will nearly always cause a wipe, unless you have a very good and alert off-tank. Each mob has its own aggro list so if you attack mobs the tank has not gotten hold of, it will immediately target you. If they don;t the item is returned to you.

DD : damage dealer De-buff : The same as a buff but has a negative effect. Fusion stones : the magical items that can take stats of items, destroying the equipment in the process. Grinding : Staying in the same area fighting the same types of monsters for a very long time, for XP rather than Farming which is for loot.

Oh no, Tijger is about to go Leeroy Jenkins on us. Can be used in threes to add stats to equipment. Mob : not mob as in group, but from early MUD days multi-user dungeons an abbreviation for mobile monster, as opposed to those that were fixed in place, this still takes me a while to get my head around that it is singular and not plural.

Ninja-fix : A correction to the servers or game mechanics that is fixed or changed without notification or even sometimes without maintenance. Noob, nub, nab, newb , etc: Very versatile word that means new player, an ignorant player, an insult that can be used to call a player ignorant even if it is plain they are not, and a self-depreciating term meaning something like, if every other player joined together and attacked me, I still would laugh in their faces and vapourise them.

Pull : draw a mob into combat, generally by twating it about the head with some sharp implement, though ranged weapons probably are best thinking about it. PvE : player versus environment PvP : player versus player Raid : An party that exceeds more then 6 players Refining : Refining Jewels give bonuses to equipment. The type of bonus is determined by the type of item it is.

There is also a small bonus given to the damage or defence values. So as you can see it is very simple and straightforward. I hope you have been paying attention as there is a test at the end of post. Res : Resurrect SoA : Staff of Admiration level 50 2h Staff dropped by Naga Elites that nearly all casters use as they level SoF : Sword of Fear level 55 1h Sword that at time of release had higher damage than any other weapon including 2h Axes SW : siege war Tank : party member that soaks up damage, essential job is to keep the mobs hitting them and not anyone else Tier : Equipment has tiers.



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